About the Project
This iPhone app was built as proof of concept that bringing travelers and locals together for mutual fun is a viable product. The app was not released, but was the seed for the Dinamundo Project.
I was the product vision for the app and along with one other engineering partner, Ed Park, built the proof of concept from the ground up. I concepted and designed all flows, screens and interactions.
Exploring a Novel Concept
We decided to use bump for the check in because it's a quick, intuitive, frictionless interaction. After all, the fist bump has become a ubiquitous motion for saying hello to a friend. First time users will see an instructional overlay that they can dismiss and then continue to the bump screen that instructs the action with animation. The photo is prompted to create rich content for the app activity feed and enhance the connection between the two people. I included the places screen to bring the whole flow home as a check in.
After the users have checked in, they can scroll through a list of activities and games to play together. They bump again to initiate a game, and can tap end to end the check in all together. The games would only be accessed for a certain period of time, since the end goal is for people to experience them only when they are together.
Ultimately we presented the app to the original product owner (of the Facebook app) who was so impressed with the demonstration that he chose to bring us on full time to build a product around the concept. Though the Dinamundo iPhone App that was ultimately launched was quite different in feature seem the ideas and design from the concept app are seeds of ideas developed more fully in the final product.